MD001 Poster

Finally. Eleven months since the first ideas for posters were discussed with my mate Dan Clarke, they’re up for sale on the site, and selling nicely.

If you know me, you’ll have seen me tweeting about it all, and will have seen pics put up as we got the silkscreen printing done and all, but it’s a really great feeling to be able to put something out, back to the video gaming community, of which I feel very involved, and have it well received. Dan’s illustration work is an excellent piece of graphic design, and the quality of the printing and paper set this out as a premium piece of art. So much so it’s got coverage on design blogs as well as gaming sites.

Generally, this has been noted and understood by most people who’ve seen the prints. Those who say they’ve ran a 1,000 prints at a local copyshop for their band that are “way more intricate” miss the whole fucking point, so I haven’t wasted any bytes arguing on forums. The forums and gamers that matter to me “get it”.

What’s particularly pleasing about the silkscreen process, is that the overlay and translucency of the inks is almost *exactly* the same as Dan’s visuals. Which is pretty good, since neither of us do much, if any, printwork! The silkscreen process also introduces an element of individuality to each print, as while it’s all aligned correctly, the run of inks and such add little idiosyncrasies to the edges. I really like this.

We will be doing more, and not just confined to Sega/Mega Drive stuff. Dan’s a big SNES-boi, and I have to admit to being partial to a few SNES classics, and we both specifically love the Japanese SNES console box art, so expect something along those lines next. Maybe even a Neo Geo print, as that yellow and blue is very, very iconic.

Anyway, if you haven’t seen anything about these posters (what, really?!) then take a look at this video. Thanks!

standards>next — CSS3

Last night, I spoke at the latest Opera back standards>next gig, hosted at MadLab in Manchester.

Chris Mills put the call out months ago, asking if I’d like to take part, and could I herd up anyone else to speak. I recommended my fellow skating (albeit inline-blader!) and Fudge front-ender Mike Byrne as he’s a lively character, and certainly knows his shit, and that made four. Chris kicked off, followed, by myself and Typography Online. Continue reading “standards>next — CSS3”

D&AD Portfolio Surgery — Leeds

As part of my on-going relationship with D&AD and my commitment to the D&AD North Committee, I was asked to take part in a Student portfolio surgery session at the Leeds College of Art & Design.

Up and at ’em at silly o’clock, as a few of my Leeds based twitter friends had warned that traffic could be terrible, but I did manage to get there in good time. Yes, Leeds morning traffic is crap.

Slightly nervous as to how the session was going to go, it was great to see James and Stuart from Thoughful, who’d done a session in Newcastle the day before. I admire the amount of get up and go these guys have, and a quick chat with them put me at ease. Continue reading “D&AD Portfolio Surgery — Leeds”

Speak the Web Liverpool — post match reaction

I’m really pleased to say that the whole Liverpool session of Speak The Web went down really well.

I managed to get through 30 minutes without committing social hari kari or making too bigger tit of myself. Pat Lauke was in full on Opera and HTML5 brainwash form, but energetic and interesting enough to be different from Chris Mill’s session at Leeds. The coup de grâce was obviously Simon Collison of Erskine Design, with his In the Pursuit of Magic presentation, and fair play to him for being drugged up but persevering and putting on a really thoughtful and inspiring presentation. Continue reading “Speak the Web Liverpool — post match reaction”

The problem with Flash as I see it…

There’s an uproar at the moment on the interwebs. You may have heard about it.

The iPad will not support Flash.

Just like the iPhone before it, the Flash plug-in cannot and will not run in the iPad’s browser. Apple say it’s because the Flash plug-in is the single biggest cause of Safari crashes. I can’t say I’d blame them for being pissed. The window to the internet on your default install can be crippled by a third party proprietary plug-in. Not cool.

So, because Apple have a closed platform in the iPhone and iPad they can choose who plays ball.

Continue reading “The problem with Flash as I see it…”

Now on dev.opera!

Finally, just a shade over six months after being propositioned by the mighty Chris Mills to do some writing, my article is online!

The site, is a resource aimed squarely at people who are web-literate and happy to get their hands dirty in code. However it’s quite techy, and not too design-led, either theory or practice.

Chris asked me to get involved and write an article that fused a bit of design know-how with technical ability, and since we’d just finished the GDR Creative Intelligence web site at work, which features sIFR heavily, I thought sIFR would be an ideal candidate.

The article didn’t actually take six months to write, it was done in fits and bursts, mostly while in Spain on holiday, but took a while to get edits done as Mills, in his capacity as Opera’s Developer Relations drinker is all around Europe at conferences and spreading the good word.

So, without further ado, here’s my article… I hope you find it useful.

Pixelmator says a thousand words

Pixelmator‘s been making in-roads into designers/programmers toolboxes on the mac for a year or so now. You may have read or heard about it on the various Mac news sites, it’s a light-weight image editor, built on Cocoa, passing graphics tasks off to your graphics chip, challenging Photoshop etc.

Some of it’s hype, some of it hyperbole, but what can’t be ignored is that Pixelmator’s a great app that’s turning heads. And it’s $59. No, that’s not a typo.

I grabbed a beta of Pixelmator when it first launched and was mildly impressed. On a recent MacHeist bundle, Pixelmator was one of the apps, to which I thought, bonus, I’ll try it out more.

One to watch, I thought, a feeling echoed by long time friend and graphics man, Mark Coleran. He felt that while Photoshop was such a bohemoth, and with a prohibitive cost as a major entry barrier for casual users or coders needing a solid graphcis app, there was a market area for someone to sneak in, steal a user base and make in-roads, all for about 40quid.

So as a long time Photoshop user and beta tester, where would Pixelmator fit in my workflow? Continue reading “Pixelmator says a thousand words”